How To Get Royal Ghost Gem Emote
"He drifts invisibly through the Arena until he'due south startled by an enemy... then he attacks! Then he's invisible again! Zzzz."
The Regal Ghost is a Legendary carte du jour that is unlocked from the Spooky Town (Arena 12) or from a Legendary Chest. He is a fast, area impairment, melee troop with moderate hitpoints and moderately high impairment. When he is deployed, he volition spawn invisible, and will only turn visible once he attacks. If he is in his invisible state, he will non exist targeted by opposing units, just can still be hit by expanse damage or spells. He as well hovers as he moves, meaning he tin can cross the river similar an air troop would, only is still targetable by ground-just attacks. The Royal Ghost wears a robe and sandals that are the same color as his eyes, depending on the team he is in. A Majestic Ghost card costs 3 Elixir to deploy.
Strategy
- The Imperial Ghost will always assault starting time thanks to his invisibility mechanic. However, spells and area harm attacks can still impact the Royal Ghost. An Electro Dragon or Electro Spirit's attack can likewise chain onto him.
- Due to his invisibility, the Royal Ghost is ineffective at tanking since the tower will attack the troop behind him. This can be an advantage, though, since he will be more than constructive to practice surprise attacks, and you can deploy other cards later on he'due south visible.
- The Purple Ghost is a powerful offensive troop since his invisibility allows him to reach the target without taking unnecessary damage. The ability to option off ranged support troops like this is incredibly disruptive, sometimes forcing the opposing player to employ a bill of fare that they might non accept wanted to.
- The Royal Ghost is an constructive fashion of taking out ranged support troops placed close to the river cheers to his aforementioned invisibility and his hover ability. His damage is plenty to one-shot units like the Princess and Dart Goblin, two-shot units like the Archers and Firecracker, and three-shot units like the Musketeer or Wizard. This can be a powerful alternative to using a spell like Fireball, allowing the thespian to instead save it for some other opposing troop or for their next offense as he's cheaper.
- The Purple Ghost'southward expanse harm is large plenty to effectively take out pocket-sized swarms similar the Goblin Gang, but he will rarely exist able to hit other troops if the unit he is attacking is large, similar a Giant. Despite this, the defending role player should take note of this and not play their counter unit as well close to their Princess Belfry to avoid unnecessary damage. Thus, his dull assail speed will make him very weak against cards like the Skeleton Regular army and will need the help of a Crown Tower to take information technology out.
- When the enemy deploys Goblin Drill beside your Princess Tower, you lot can deploy Royal Ghost considering he has area damage and can wipe out Goblins.
- He is great at convincing enemy Spirit cards, as his stealth ensures he gets the beginning assail in and one shot them. This is particularly useful against the Heal Spirit, as it will not heal any nearby troops this style.
- The Royal Ghost is a situational defensive troop. He is difficult to play reactively due to his invisibility making tanking for troops on reaction harder. The Royal Ghost also cannot kite troops since he spawns invisible, and whenever he's not attacking, he enters stealth again, meaning enemy troops will terminate chasing him.
- The Royal Ghost will ignore an opposing Purple Ghost, a subconscious Tesla, or an invisible Archer Queen and bypass them. Therefore, the player may want to deploy a cheap troop to force the opposing unit to make themselves visible, so that their own unit tin go the first strike.
- If the actor would like to deploy the Royal Ghost to bank Elixir, he should be placed at the dorsum corner of the arena rather than behind the Male monarch's Tower. This makes information technology more difficult for the opponent to kite the Purple Ghost to the center and for the opponent to activate their Male monarch's Belfry by using a Tornado spell.
- The Purple Ghost has unimpressive harm per second ratio. Because of this, units with high hitpoints similar the Knight or Prince can finer finish him on defense without taking too much harm. Brand certain that they are placed close to the tower, but non close plenty that the belfry takes surface area impairment.
- Because the Majestic Ghost tin motion across the river, he can be used to snipe a defensive building such as a Flop Belfry. This can be helpful to exist used in conjunction with a tank that would be lured past the building such every bit a Behemothic.
- You may predict the opponent's Princess at the bridge with the Regal Ghost, leading to no shots from the Princess since the Imperial Ghost will kill her in merely one hit.
History
2018
- The Royal Ghost carte du jour was added to the game on 4/1/2018.
- On 24/1/2018, a Residual Update, decreased the Royal Ghost'due south damage by 6%, increased his assault time interval decreased to ane.viii seconds (from 1.7 seconds), increased his first attack time interval to 0.6 seconds (from 0.5 seconds), and increased the time required for turning invisible to 1.2 seconds (from 0.7 seconds). There was as well an unannounced alter to the Regal Ghost, an increment to its sight range to 5.5 tiles (from five tiles).
- On iv/six/2018, a Balance Update, increased the time required for turning invisible to 1.6 seconds (from 1.ii seconds).
- On 20/6/2018, the Summer 2018 Update, moved the Arena to unlock the Imperial Ghost from Squealer Mount to Royal Loonshit.
- On 5/9/2018, the September 2018 Update, changed it and so that Legendary cards start at level 9 and end at level xiii (from 1 to 5).
- On 5/11/2018, a Remainder Update, decreased the Purple Ghost's hitpoints by 9%.
2019
- On 28/1/2019, the January 2019 Update, moved the Loonshit to unlock the Majestic Ghost from Royal Arena to Spooky Town.
- On ii/nine/2019, a Balance Update, increased the Imperial Ghost's area radius to ane tile (from 0.8 tiles).
- On 26/11/2019, the End of November 2019 Update, added a card render to the Purple Ghost'south card info screen.
- On 3/12/2019, a maintenance break, changed the Royal Ghost's card info localization.
2020
- On 6/10/2020, a Balance Update, immune the Royal Ghost to hover, meaning information technology can cross the river and will collide with air troops instead of basis troops.
- On xviii/eleven/2020, the Clan Wars Improvement Update, inverse the hover mechanic. The Majestic Ghost would no longer laissez passer through buildings, push dorsum air troops, or bounce off the river when knocked back.
2021
- On 27/x/2021, the Champions Update, increased the level cap of all cards to xiv (from 13).
2022
- On 8/iv/2022, a maintenance pause, fixed an effect where an invisible Royal Ghost was non receiving splash damage.
- On seven/6/2022, a Residue Update, increased the fourth dimension required for turning invisible to 1.8 seconds (from 1.6 seconds).
Gallery
Trivia
- The Royal Ghost is 1 of eighteen troops that originated from Disharmonism Royale and reappear in Clash Mini, the others beingness Knight, Spear Goblins, Mini P.East.K.K.A., Musketeer, Sprint Goblin, Battle Healer, Behemothic Skeleton, Prince, Guards, Miner, Mega Knight, Ice Sorcerer, Electro Sorcerer, Magic Archer, Lumberjack, Fisherman, and the Skeleton King.
- The Royal Ghost is 1 of 9 troops to appear in every single Clash game, in this case beingness Clash of Clans, Clash Royale, Clash Mini and Clash Heroes. The others being Archers, Skeletons, Barbarians, Wizard, P.Due east.K.K.A, Witch, Guards, and the Miner.
- The Royal Ghost is i of v melee troops that deal area damage, the others being the Valkyrie, Dark Prince, Mega Knight, and the Skeleton King.
- Notably, the Imperial Ghost is the simply sword-wielding unit of measurement with area harm.
- The Majestic Ghost is the subject of 3 Emotes.
- The Regal Ghost is 1 of 12 troops that inspired a troop in Disharmonism of Clans, the others being Bomber, Bats, Minion Horde, Skeleton Barrel, Boxing Ram, Ice Golem, Baby Dragon, Giant Skeleton, Miner, Ice Magician, and Night Witch.
- Different his counterpart in Clash of Clans, the Royal Ghost in Disharmonism Royale is ever invisible until he breaks stealth and can enter it again afterwards some inactivity, deals medium amounts of area damage with moderate health, but never slows its targets.
- The Royal Ghost is 1 of 2 troops that can turn invisible and not distract other enemies, the other existence the Archer Queen.
- In the 5/eleven/2018 Balance changes reveal video, the text on screen incorrectly states the Imperial Ghost'south 9% harm decrease as a half-dozen% damage decrease.
Statistics
Toll | Hitting Speed | Speed | Deploy Time | Range | Target | Count | Transport | Type | Rarity |
---|---|---|---|---|---|---|---|---|---|
3 | i.viii sec | Fast (ninety) | 1 sec | ane.2 (Melee: Medium) | Basis | x1 | Basis | Troop | Legendary |
Level | Hitpoints | Area Damage | Damage per 2d |
---|---|---|---|
9 | one,000 | 216 | 120 |
10 | 1,100 | 237 | 131 |
11 | one,210 | 261 | 145 |
12 | 1,330 | 287 | 159 |
thirteen | 1,460 | 315 | 175 |
14 | 1,600 | 345 | 191 |
Carte du jour Mastery
Type | Level/Tier | Objective | Rewards |
---|---|---|---|
Harm Dealer | 1 | Deal a total of 130,000 Harm to enemy Troops or buildings | two Royal Ghost cards 100 |
2 | Deal a total of 395,000 Damage to enemy Troops or buildings | 8,000 100 | |
iii | Deal a total of 660,000 Harm to enemy Troops or buildings | 150 100 | |
Such Stealth! | 1 | Striking Troops a total of 350 times whilst invisible | 12,000 150 |
2 | Hit Troops a total of i,000 times whilst invisible | ii 150 | |
3 | Hit Troops a total of i,750 times whilst invisible | 300 150 |
Source: https://clashroyale.fandom.com/wiki/Royal_Ghost
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